Crafting-Update


This update introduces the crafting-system and some other changes. With it, I am getting closer to concentration on creating content


- corrected some typos,

- chanced some systematics on the armor system. So, some items got slightly changed armor stats,

- if you klick an item in the inventory, it is now marked with a red frame,

- added a larger version of the inventory that can be accessed from the normal inventory,

- added an inventory for crafting components,

- added a menu for crafting items,

- Fixed a bug that caused you to lose life every time you closed the inventory (only occurred if you lost life due to an event in the section),

- When you are at forge, workshop, laboratory or sewing room, there will be a choice to automatically open the crafting-menue,

- Added Leather work as a crafting skill,

- In the hero selection menu, heroes are now grouped according to the campaign that can be played with them,

- minor bug fixes and gameplay improvements,

- reworked the merchant,

- the merchant can now sell and buy crafting components,

- changed the detection for Safari Browser, because the game did not differentiate between Chrome and Safari before. Now, you should be able to play on fullscreen with Chrome again.,

- The heroes "Lepumof" and "Dagor" now have a simple money bag instead of a purse,

- You cannot accces your inventory during some sections anymore. For example, you cannot open your inventory and take off your armor in order to run faster at a section where you have to run away.,

- At the skills-overview, there is a division between primary and secondary classes now.",

- on mobile devices, the map now fits the height of the device.,

- the deflect skill works now.

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